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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It
My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, specifically CyberPunk 2077 …
It also seems the NPC driving AI in CyberPunk is significantly lacking to the point of nonexistence, indeed NPC automobiles are generally on a fixed direct ‘rails’ system … which in regards to “AI” is behind even that of GTAIII from decades ago …
But Elon Musk (CEO of Telsa) has a not-for-profit called OpenAI structure that released the trained neural network and open sourced the code for TRUE AI driving in videogames (here as in GTAV) almost half a years back … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it could not even implement a fundamental driving automobile AI that had actually remained in GTA video games for three years much less surpass it with work that had already been open sourced half a years back ?!
Click to expand …
That’s an AI that establishes a driving model for the gamers vehicle, not the GTA V npc’s, which I guarantee you likewise make use of ordinary pathfinding to operate. Cars in this world aren’t persistent objects, they are loaded and unloaded dynamically to create the impression that the world is populated. Where GTA V varies is that there are different conditions these vehicles can be produced in resulting in intriguing interactions when they are let loose, like vehicle mishaps, police officer goes after, ect.